Rules for Dark Souls III
Please remember to check necessary global requirements (e.g. recording for a legend run) on home page.
Champion Requirements
For SL1 Champion we require all bosses to be defeated with screenshots/videos of the following:
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Stats
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All Boss Souls and/or their bonfires/empty arenas.
Stray Demon (Lothric’s Bridge) and the Demon just before Smouldering Lake are entirely optional.
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If you used any boss souls for items, show them as well for proof. It is strongly recommended to not use boss souls just for souls, as you are effectively destroying your own SL1 proof.
SL1 Champion Proof Example by Jordien:
Legend Criteria
Show your stats, rings / equipment screen after killing the bosses. It is recommended to show souls obtained, especially for higher
NG kills.
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SL1 NG+7 No Bleed/No Toxic/No Poison/No Frost
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SL1 No Rolling/Blocking/Parrying
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SL1 NG+ Broken Weapon/No Bleed/No Toxic/No Poison/No Frost
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Shields and offhand tools must also be broken (parry frames/stamina loss on block are affected so it matters for gameplay)
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SL1 No Hit & Any%
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Record the full run.
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SL1 +0 Weapons/No Infusions/No Bleed/No Toxic/No Poison/No Frost
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SL1 Torch only
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Kill Iudex in NG+
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SL1 Soldering Iron only.
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You're allowed to have the weapon and the required rings dropped for you after Iudex.
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Kill Iudex in NG+
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SL1 -80 NG+
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This is SL-80, obtained by using exploits or cheats with the result of having only 1 point in every stat.
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SL1 Armour of Thorns only
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It is recommended that Deacons, Halflight and Gravetender be fought under different legend restrictions.
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SL1 Perma-Death, All Bosses.
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Record the full run.
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Legend Banned Equipment & Strategies
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Prisoner Chain + Lloyd's Shield Ring Combination is banned for all runs.
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Tears of Denial. Promotes error-prone combat, avoiding death via equipment is already simple.
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Morion Blade and Dark Hand; they are unobtainable at SL1.
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Storm Ruler's weapon art against Yhorm. It’s too strong.
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Siegward versus Yhorm is unacceptable.
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Storyteller’s Staff against bosses. The weapon art makes boss fights way too passive with little risk.
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Tanking ban: Kills aren't expected to be flawless, but avoid excessive tanking. You might be asked to redo the kill (at the checker's discretion)
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Offensive spells are banned.
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Ranged weapons like bows and crossbows are not allowed.
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Damaging ranged consumables are not allowed. You can still use throwing knives to kill Crystal Sage's clones.
Master Criteria
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SL1 NG+7 No Roll/Block/Parrying:
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All bosses must be flawless
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SL1 NG+7 No Roll/Block/Parrying/Rings/Buffs:
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All bosses must be flawless
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SL1 NG+7 +0 Weapons/No Infusions/No Aux
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All bosses must be flawless
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SL1 Fist only
Additional Master Criteria
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Breaking furniture in a boss room (Pontiff chairs/cinder stumps etc) and quitting out to have the arena cleared when re-entering the boss fog isn't allowed -
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Damaging Gravetender Greatwolf during the two areas encounters to have him appear with 15% less hp in the bossfight isn't allowed -
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No abusing first-encounter savestates in order to damage a boss during their intro (Champion Gundyr, Old Demon King, etc)
Useful Resources
Parallax’s General SL1 Route and Advice.
Recommended Equipment:
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Dragonslayer’s Axe (Raw): Usually mentioned as DSA. Extremely good weapon, you can use this on almost everything.
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Millwood Battle Axe (Heavy w/knight's ring, else use Raw): Similar to DSA, but with physical damage instead of split. Good for bosses resistant to lightning but not difficult to damage. Can be used together with Lothric War Banner
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Broadsword (Raw, Deep and Fire): Acts like a faster Millwood Battle Axe, but with less damage. Good for general damage on fast bosses. Raw allows poison application. Can be used together with Lothric War Banner.
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Astora Straight sword is not what used it used to be after the nerf. Broadsword has the higher AR among all the straight swords
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Flamberge (Sharp): High stagger potential, good damage and bleed status. Can be used together with Lothric War Banner.
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Bandit’s Knife (Blood): Bleed status.
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Profaned Greatsword: Charged R2 cheese on some bosses, notably Halflight.
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Storyteller’s Staff: Poison scales with max health. Tons of damage.
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Rotten Ghru Dagger (Poison): Produces poisoned status extremely quick.
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Dagger (Deep, Fire, Sharp): Good critical damage.
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Black Knight Sword: High stagger potential, requires 3 rings (Knight's ring, Hunter's ring and Carthus Milkring) and two handing at SL1. Very useful against Demon bosses.
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Reinforced club (Heavy w/knight's ring, else use raw): Extremely useful for staggering bosses like Nameless king and Dancer.
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Caestus and Small leather shield: Lightweight parry tools.
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Irithyll straight sword: Useful against bosses that are weak to frostbite.