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Rules for Dark Souls II

Please remember to check necessary global requirements (e.g. recording for a legend run) on home page.

Dark Souls II and the Scholar of the First Sin edition are valued equally and have the same requirements.

Champion Requirements

 

For SL1 Champion we require all bosses to be defeated with screenshots/videos of the following:

  • Aldia - Defeat Dialogue AND the visible choice to pick ‘Leave Throne’

  • Prowling Magus and Congregation - Empty arena

  • Ancient Dragon - Empty arena

  • Cerah, Varg and Graverobber - Flower Skirt / Empty Arena

  • Blue Smelter Demon - Pharros Mask / Aged Smelter Sword / Empty Arena

  • All Boss Souls and/or their empty arenas

 

Vendrick has to be included.

 

If you used any boss souls for items, show them as well for proof. It is strongly recommended to not use boss souls just for souls, as you are effectively destroying your own SL1 proof.

Example for SL1 Champion Proof, by stepnfree

Legend Criteria

 

CoC means you have to be in the Company of Champions covenant. Ignore this requirement for Darklurker since it is not possible to fight it without being in the Pilgrims of Dark. Show your stats, rings / equipment screen after killing the bosses. It is recommended to show souls obtained, especially for higher NG kills.

  • SL1 & CoC NG+7

  • SL1 & CoC +0 Weapons/+0 Armor/No Toxic/No Poison

    • Flynn's Ring is banned.

    • Bleed is allowed

  • SL1 & CoC Broken Ladle only

    • A different challenge is allowed against Gank Squad.

  • SL1 & CoC Broken Thief Sword only

    • A different challenge is allowed against Gank Squad..​

  • SL1 & CoC Broken Straight Sword only

    • Powerstancing is banned. ​

    • A different challenge is allowed against Gank Squad.

  • SL1 & CoC Broken Weapon

  • SL1 & CoC No Rolling/Blocking/Parrying

  • SL1 & CoC Perma-Death, All Bosses

    • Record the full run.

  • SL1 & CoC No Hit & Any%

    • Record the full run.

  • SL1 & CoC Fist only

    • Vanquisher’s Seal is not allowed.

    • Red Tearstone Ring is allowed for this run.
       

Master Criteria

  • SL1 NG+7 CoC No Roll/Block/Parrying:

    • All bosses must be flawless

Legend Banned Equipment & Strategies

  • Red Tearstone Ring and Brightbugs are only allowed for NG+7. 

  • Use of poison and toxic is banned for low damage runs. Exceptions can be made for Gank Squad.

  • Offensive Pyromancies are not permitted.

    • Exceptions can be made for Gank Squad and Royal Rat Authority​

  • Ranged weapons like bows and crossbows are not allowed.

  • Damaging consumables are not allowed.

  • Cheesing Dragonrider and Throne Watcher by making them fall is not allowed.

  • Skipping Fume Knight's Phase 1 with Velstadt's Helm is not allowed.

  • No shooting Pursuer with the ballista.

  • One hit killing Burnt Ivory King by trapping him in ice is not allowed.

  • You are not allowed to engage/damage Burnt Ivory King while the knight is still alive.
     

 

Useful Resources

  • Advice provided by Xerieh:

    • Use Dagger until having the Hand axe or Mace available. Then, use Mace until obtaining Rapier. Combine Rapier with Cale’s Helm and Work Hook. Obtaining Flynn's ring early from the Crown of the Sunken King DLC is also recommended. 

    • Go to the start of the Iron King DLC as soon as possible so you can get the Dexterity Ring. You don’t want to lose Agility if you are rolling.

    • You can use Homunculus Mace with the Strength Ring (or Mace if you don’t have this ring) for bosses such as Dragonrider (or Twins), Smelter Demons, Mirror Knight, Ruin Sentinels, Skeleton Lords, Fume Knight, and Elana’s Velstadt/Skeletons.

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